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  2. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  3. Night-vision device - Wikipedia

    en.wikipedia.org/wiki/Night-vision_device

    The effect on the natural night vision of the eye is evident A standard telescopic sight augmented with a night-vision device in front on the M110. Note that in addition to the image intensifier, the NVD gathers much more light by its much larger aperture A 1PN51-2 night-vision reticle with markings for range estimation First-person view ...

  4. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    Ni no Kuni II: Revenant Kingdom: Nintendo Switch, PlayStation 4, Microsoft Windows, Xbox One, Xbox Series X/S: Level-5: 2018 Nicktoons Unite! (Nintendo DS version only) Nintendo DS: Climax Action: THQ: 2006 No More Heroes: Wii: Grasshopper Manufacture: Marvelous Entertainment: 2007 No More Heroes 2: Desperate Struggle: Wii: Grasshopper ...

  5. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1] There are similar techniques that can make an image look like a sketch , an oil painting or an ink painting .

  6. Night vision - Wikipedia

    en.wikipedia.org/wiki/Night_vision

    A specific type of NVD, the night vision goggle (NVG) is a night vision device with dual eyepieces. The device can utilize either one intensifier tube with the same image sent to both eyes, or a separate image intensifier tube for each eye. Night vision goggles combined with magnification lenses constitutes night vision binoculars.

  7. Adaptation (eye) - Wikipedia

    en.wikipedia.org/wiki/Adaptation_(eye)

    Night vision is of lower quality than day vision because it is limited in resolution and colors cannot be discerned; only shades of gray are seen. [1] In order for humans to transition from day to night vision they must undergo a dark adaptation period of up to two hours [ 2 ] in which each eye adjusts from a high to a low luminescence "setting ...

  8. Spherical harmonic lighting - Wikipedia

    en.wikipedia.org/wiki/Spherical_harmonic_lighting

    Spherical harmonic (SH) lighting is a family of real-time rendering techniques that can produce highly realistic shading and shadowing with comparatively little overhead. . All SH lighting techniques involve replacing parts of standard lighting equations with spherical functions that have been projected into frequency space using the spherical harmonics as a b

  9. Gaussian blur - Wikipedia

    en.wikipedia.org/wiki/Gaussian_blur

    The difference between a small and large Gaussian blur. In image processing, a Gaussian blur (also known as Gaussian smoothing) is the result of blurring an image by a Gaussian function (named after mathematician and scientist Carl Friedrich Gauss).

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