Search results
Results from the WOW.Com Content Network
Throughout the years MT Framework received various updates, most significant of which was a major revision called MT Framework 2.0, introduced with Lost Planet 2 in 2010. Additionally, two offshoots of the engine have been made; MT Framework Lite targets the Wii and PlayStation 3 consoles, and MT Framework Mobile powers games for the Nintendo ...
Development of a new engine began in summer 2011. Features of the new development engine included: in-engine management of shader (GPU) programs; an engine virtual machine allowing game scripting to be written initially in C#; changes in organization of the workflow/content meant that backwards compatibility with the MT Framework engine was ...
The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.
Blender 4.3 splash screen. Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.
Java: Virtual machine and runtime environment: 25 September 2018 () (v11) 6 years (more for older versions or depending on vendor) 6 months Java 17 is supported for 6 years, e.g. by Microsoft. Java 8 is supported for up to 16 years by Oracle. All versions prior to Java 9 were supported for long periods of time (4 years or more). [30] Moodle: LMS
In November 2012, Unity Technologies delivered Unity 4.0. [19] This version added DirectX 11 and Adobe Flash support, new animation tools called Mecanim, and access to the Linux preview. [19] Facebook integrated a software development kit for games using the Unity game engine in 2013. [20]
MT Framework was not used for the project due to its slower development tools. Jun Takeuchi, the head of Capcom's Division 1 stated "we had to rethink the way we make games. In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE Engine".
The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms, such as Xbox One, the PlayStation 4, and versions of Microsoft Windows. It was conceived during the development of Final Fantasy XIII-2 to be compatible with next generation consoles that their existing platform, Crystal Tools , could ...