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An FCurve (also written f-curve) is a function curve or the graph of a function.An example of a FCurve is a spline.. In the field of computer animation and especially in animation editors, e.g. Maya, an FCurve is an animation curve with a set of keyframes, which are represented as points, curve segments between keys, and tangents that control how curve segments enter and exit a key.
MotionBuilder is a 3D character animation software produced by Autodesk.It is used for virtual cinematography, motion capture, and traditional keyframe animation.It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder.
In video compression, a key frame, also known as an intra-frame, is a frame in which a complete image is stored in the data stream. In video compression, only changes that occur from one frame to the next are stored in the data stream, in order to greatly reduce the amount of information that must be stored.
Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.
The insert key among other keys. The Insert keyInsert (often abbreviated Ins) is a key commonly found on computer keyboards. It is primarily used to switch between the two text-entering modes on a personal computer (PC) or word processor: [1] overtype mode, in which the cursor, when typing, overwrites any text that is present in the current ...
Flowblade employs a film-style insert editing model as workflow with similar design approach as Avid. In insert editing clips are generally placed tightly after other clips when they are inserted on the Timeline. Edits are fine tuned by trimming in and out points of clips or by cutting and deleting parts of clips.
Motion 5.4.6 was released on August 25, 2020. [15] 3D object support Add 3D objects as elements in Title, Generator, Effect and Transition templates; Animate a 3D object's position, rotation, and scale using keyframes; Use behaviors to easily add realistic and complex animations to 3D objects
The artist has more control over the movements because they can define the individual positions of the vertices within a keyframe, rather than being constrained by skeletons. This can be useful for animating cloth, skin, and facial expressions because it can be difficult to conform those things to the bones that are required for skeletal animation.