Search results
Results from the WOW.Com Content Network
Curious what is hidden behidn all the vaults in the Fallout TV series. Here's everything you need to know about Vault 31, Vault 32, and others.
The Vault was founded by Paweł Dembowski [2] and launched on February 7, 2005, initially hosted by Fallout fansite Duck and Cover, [2] as a general source of information about the Fallout universe, initially focusing mostly on information about the Fallout world, as depicted in Fallout and Fallout 2.
Amazon's hotly anticipated post-apocalyptic series "Fallout" − based on the popular video game franchise that got its start in 1997 − debuted April 10. 'Fallout' fan quick to map vault ...
Vault-Tec is a pre-war defense megacorporation responsible for creating the vaults featured throughout the Fallout series. [2] Their purpose of conducting human experiments on its residents began as an idea by Fallout co-creator Tim Cain following the 1997 release of the first Fallout game.
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall.
Fallout is a role-playing video game.The player begins by selecting one of three characters, or one with player-customized attributes. [2] The protagonist, known as the Vault Dweller, [b] has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. [6]
Vault-Tec Workshop, released on July 26, 2016, is the fifth expansion pack. [15] It focuses on designing and constructing a Vault, as opposed to the prior workshop-based expansion packs that simply added settlement components. As part of a quest in this expansion pack, the Sole Survivor finds Vault 88, an empty Vault that allows for customization.
Critics enjoyed the game's extension of the Fallout universe, the core gameplay, and its visual style. Common criticisms included the game's lack of depth, its use of microtransactions, and its lack of an ending. The game grossed US$5.1 million (equivalent to about $6.6M in 2023) in microtransaction sales in the first two weeks after its release.