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In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. [1]
The game mechanics of undead creatures in Dungeons & Dragons have influenced the representation of such creatures in other later culture depictions, particularly in video games and other role-playing games. [2] [3] The existence of the undead as an aspect of the game has been cited by those who oppose Dungeons & Dragons. [14]
The third edition of Dungeons & Dragons included the Beholder in the Monster Manual (2000) with the expanded monster statistics of this release. [15] Beholder variants appear in Monstrous Compendium: Monsters of Faerûn (2001). [16] Epic Level Handbook (2002) introduces the Gibbering Orb, a purported common ancestor of the beholder and ...
Creatures from the Dungeons & Dragons fantasy role-playing game that come from or are based on real-life folklore or mythology. Note that many of these although taking the name from the mythological version, have very little in common with them, instead being based on modern fantasy fiction.
The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. Creature descriptions include game-specific statistics (such as the monster's level or number of hit dice), a brief description of its habits and habitats, and typically an image of ...
The mimic first appeared for second edition Advanced Dungeons & Dragons in the second volume of the Monstrous Compendium series (1989). In this set, the creature is described as magically-created, and usually appears in the form of a treasure chest, although its natural color is a speckled grey that resembles granite.
Dungeons & Dragons used six attributes (there were brief attempts to add a seventh, Comeliness, in Unearthed Arcana and Dragon magazine, but this was short-lived [4]). The six attributes used in D&D are: "Physical" statistics. Strength - measuring intimidation, physical power and carrying capacity; Constitution - measuring endurance, stamina ...
Giants are humanoid creatures of great strength and size with a self-involved social focus [1]: 8 and are usually presented as the "bad guys" in the game. [2] They "often create their own societies away from the other races". [3] All giants have low-light vision. As a group, they have no other special abilities or immunities.