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Lavandula multifida, the fernleaf lavender [1] or Egyptian lavender, [2] is a small plant, sometimes a shrub, native to the southern regions of the Mediterranean, including Iberia, Sicily, Northwest Africa and the Canary Islands. The plant grows up to 24 in (61 cm) tall. [1] The stems are grey and woolly.
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.
Lavandula (common name lavender) is a genus of 47 known species of perennial flowering plants in the mints family, Lamiaceae. [1] It is native to the Old World, primarily found across the drier, warmer regions of mainland Eurasia, with an affinity for maritime breezes.
Under normal circumstances, these imperfections are not noticeable, but an intensely bright light source will cause the imperfections to become visible. As a result, the image of the bright light appears to bleed beyond its natural borders. The Airy disc function falls off very quickly but has very wide tails (actually, infinitely wide tails).
Lavandula dentata, the fringed lavender or French lavender, is a species of flowering plant in the family Lamiaceae, native to the Mediterranean basin, Eritrea, Ethiopia, Yemen, and the Arabian Peninsula. [1] Growing to 60 cm (24 in) tall, it has gray-green, linear or lance-shaped leaves with toothed edges and a lightly woolly texture. [2]
Lavandula latifolia is a strongly aromatic shrub growing to 30–80 cm tall. The leaves are evergreen, 3–6 cm long and 5–8 mm broad. The leaves are evergreen, 3–6 cm long and 5–8 mm broad. The flowers are pale lilac, produced on spikes 2–5 cm long at the top of slender, leafless stems 20–50 cm long.
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.