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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  3. Lavandula multifida - Wikipedia

    en.wikipedia.org/wiki/Lavandula_multifida

    Lavandula multifida, the fernleaf lavender [1] or Egyptian lavender, [2] is a small plant, sometimes a shrub, native to the southern regions of the Mediterranean, including Iberia, Sicily, Northwest Africa and the Canary Islands. The plant grows up to 24 in (61 cm) tall. [1] The stems are grey and woolly.

  4. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Bricks rendered using PBR. Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world.

  5. Lavandula - Wikipedia

    en.wikipedia.org/wiki/Lavandula

    Lavandula (common name lavender) is a genus of 47 known species of perennial flowering plants in the mints family, Lamiaceae. [1] It is native to the Old World, primarily found across the drier, warmer regions of mainland Eurasia, with an affinity for maritime breezes.

  6. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  9. Lavandula dentata - Wikipedia

    en.wikipedia.org/wiki/Lavandula_dentata

    Lavandula dentata, the fringed lavender or French lavender, is a species of flowering plant in the family Lamiaceae, native to the Mediterranean basin, Eritrea, Ethiopia, Yemen, and the Arabian Peninsula. [1] Growing to 60 cm (24 in) tall, it has gray-green, linear or lance-shaped leaves with toothed edges and a lightly woolly texture. [2]