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Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match.
The addition of full-motion graphics from the CG and the animation of graphic elements by the CG blur the line between "character generator" and "computer graphics", combining the CG's ability to elegantly present graphics and video with the computer's ability to interface with game scoring and timing systems, to keep running totals of an ...
In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.
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A number of web-based interfaces for the fractal generation are freely available including Turtle Graphics Renderer. [22] Fractal Lab can generate both 2D and 3D fractals and is available over the web using WebGL. [23] JWildfire is a java-based, open-source fractal flame generator. [24] Mandelbrot Fractal is a fractal explorer written in ...
The games would be served from a console running on a Macintosh Power PC platform, with all of the cockpits working on a Novell DOS 7.x running custom network applications to handle network traffic. Struggles with the TCP/IP network architecture and the Division Pixel Planes technology would force development delays.