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The Legend of Zelda: Four Swords Adventures [a] is an action-adventure game developed and published by Nintendo for the GameCube. It is the eleventh installment in The Legend of Zelda series . It was released in 2004 in Japan on March 18, and in North America on June 7.
Four Swords was followed in 2004 by a GameCube sequel, Four Swords Adventures, which continued the story and expanded upon the gameplay concepts while including a single-player adventure. [10] In 2005, the Four Swords prequel The Minish Cap for the Game Boy Advance became the next handheld Zelda game, also co-developed with Capcom. [9]
Four Swords is a multiplayer adventure that interacts with the single-player adventure. Accomplishments can be transferred between the two; for example, if the player learns a new sword technique, it is made available in both modes. By completing Four Swords, a new dungeon called the Palace of the Four Sword is unlocked in A Link to the Past.
In-game content, marketing material, and developer statements once partially established a timeline of the released installments: the original The Legend of Zelda was followed by Zelda II: The Adventure of Link as a direct sequel, which takes place several years later; [49] [50] A Link to the Past is a prequel to the previous two games, [51 ...
Four Swords can refer to one of a number of video games in Nintendo's The Legend of Zelda series. A Multi-player addition to the Game Boy Advance port The Legend of Zelda: A Link to the Past and Four Swords in 2002 and later released as a standalone title for the DSiware service in 2011 as The Legend of Zelda: Four Swords Anniversary Edition
Archaeologists have found four Roman swords and a shafted weapon known as a pilum dating from 1,900 years ago in a cave near the shore of the Dead Sea in Israel.
The Legend of Zelda: The Minish Cap [b] is an action-adventure game and the twelfth entry in The Legend of Zelda series. Developed by Capcom and Flagship, with Nintendo overseeing the development process, The Minish Cap was released for the Game Boy Advance in Japan and Europe in 2004 and in North America and Australia the following year.
Concurrently, Nintendo was developing GameCube software provisioning future connectivity with the Game Boy Advance. Certain games, such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles, can use the handheld as a secondary screen and controller when connected to the console via a link cable. [31] [32]