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Hideo Kojima's Metal Gear was the first mainstream stealth game, with the player starting the game unarmed, [21] and sold over a million copies in the United States. [22] Metal Gear 2: Solid Snake evolved the stealth gameplay of its predecessor. [23] Metal Gear and Metal Gear 2 are credited with pioneering stealth mechanics. [24]
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
Aa Yakyū Jinsei Itchokusen; Alter Ego; America Daitōryō Senkyo; Animal Crossing series; Chibi-Robo! series Chibi-Robo! Chibi-Robo!: Park Patrol; Crime and Punishment
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Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .
In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...
The Konami Code was first used in the release of Gradius (1986), a scrolling shooter for the NES [11] and was popularized among North American players in the NES version of Contra. The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice ...
ASCII stereogram. ASCII stereograms are a form of ASCII art based on stereograms to produce the optical illusion of a three- dimensional image by crossing the eyes appropriately using a single image or a pair of images next to each other. To obtain the 3D effect (in Figure 1 for instance), it is necessary for the viewer to diverge their eyes ...