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  2. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    v. t. e. Game theory is the study of mathematical models of strategic interactions. [ 1 ] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [ 2 ] Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly ...

  3. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Sequential game: A game is sequential if one player performs their actions after another player; otherwise, the game is a simultaneous move game. Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum ...

  4. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    Proposed by. John Forbes Nash Jr. Used for. All non-cooperative games. In game theory, the Nash equilibrium is the most commonly-used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed). [1]

  5. Robert Aumann - Wikipedia

    en.wikipedia.org/wiki/Robert_Aumann

    Robert Aumann. Robert John Aumann (Hebrew name: ישראל אומן, Yisrael Aumann; born June 8, 1930) is an Israeli-American mathematician, and a member of the United States National Academy of Sciences. He is a professor at the Center for the Study of Rationality in the Hebrew University of Jerusalem in Israel.

  6. Complete information - Wikipedia

    en.wikipedia.org/wiki/Complete_information

    In economics and game theory, complete information is an economic situation or game in which knowledge about other market participants or players is available to all participants. The utility functions (including risk aversion), payoffs, strategies and "types" of players are thus common knowledge. Complete information is the concept that each ...

  7. Focal point (game theory) - Wikipedia

    en.wikipedia.org/wiki/Focal_point_(game_theory)

    Focal point (game theory) In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication in order to avoid coordination failure. [1] The concept was introduced by the American economist Thomas Schelling in his book The Strategy of Conflict (1960). [2]

  8. Battle of the sexes (game theory) - Wikipedia

    en.wikipedia.org/wiki/Battle_of_the_sexes_(game...

    In game theory, the battle of the sexes is a two-player coordination game that also involves elements of conflict. The game was introduced in 1957 by R. Duncan Luce and Howard Raiffa in their classic book, Games and Decisions. [1] Some authors prefer to avoid assigning sexes to the players and instead use Players 1 and 2, and some refer to the ...

  9. Category:Books about game theory - Wikipedia

    en.wikipedia.org/wiki/Category:Books_about_game...

    Books about game theory. This is a set category. It should only contain pages that are Books about game theory or lists of Books about game theory, as well as subcategories containing those things (themselves set categories). Topics about Books about game theory in general should be placed in relevant topic categories.