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[citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
This time delay includes propagation times for the paths between the two communication endpoints. [1] In the context of computer networks, the signal is typically a data packet . RTT is commonly used interchangeably with ping time , which can be determined with the ping command .
Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent. The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging.
Ping measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source. The name comes from active sonar terminology that sends a pulse of sound and listens for the echo to detect objects under water. [1] Ping operates by means of Internet Control Message Protocol (ICMP) packets.
A ping of death is a type of attack on a computer system that involves sending a malformed or otherwise malicious ping to a computer. [1] In this attack, a host sends hundreds of ping requests with a packet size that is large or illegal to another host to try to take it offline or to keep it preoccupied responding with ICMP Echo replies.
In the case of a ping flood or a denial of service attack, it can be harmful to the reliability of a computer network. Messages can become duplicated in the network further increasing the load on the network as well as requiring an increase in processing complexity to disregard duplicate messages.
In computing, a ping sweep is a method that can establish a range of IP addresses which map to live hosts. The classic tool used for ping sweeps is fping, [ 1 ] [ 2 ] [ 3 ] which traditionally was accompanied by gping to generate the list of hosts for large subnets, [ 4 ] although more recent versions of fping include that functionality. [ 1 ]