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  2. Strat-O-Matic Football - Wikipedia

    en.wikipedia.org/wiki/Strat-O-Matic_Football

    A player, who may play solitaire or against another player, is in charge of making strategic and personnel decisions for his/her team, while determining the results of his/her decisions by cross-referencing dice rolls with a system of printed charts and tables. A game of Strat-O-Matic Pro Football takes approximately 60 minutes to play.

  3. Paydirt (game) - Wikipedia

    en.wikipedia.org/wiki/Paydirt_(game)

    For each team and each season, a Team Chart designed to reflect that team's strengths and weaknesses during that season is used to direct gameplay. Each "play" of the game consists of the players secretly choosing a type of play (run, short pass, long pass, etc.), rolling dice, and consulting the Team Charts to determine the result of the play.

  4. Midnight (game) - Wikipedia

    en.wikipedia.org/wiki/Midnight_(game)

    So the player has a 41.8% chance of throwing a 1 and a 4 on the first throw of the dice and a 74.2% chance of throwing a 1 and a 4 after the second throw of the dice. The formula can be used to calculate the maximum probability of scoring when the player has less than 6 dice.

  5. Can't Stop (board game) - Wikipedia

    en.wikipedia.org/wiki/Can't_Stop_(board_game)

    On each turn, the player rolls the four dice, then divides them into two pairs, adding up each pair. (For example, a player rolling a 1, 2, 3, and 6 could group them as 5 and 7, 4 and 8, or 3 and 9.) If the neutral markers are off the board, they are brought onto the board on the columns corresponding to these totals.

  6. Dice pool - Wikipedia

    en.wikipedia.org/wiki/Dice_pool

    Drama Dice as used in Seventh Sea and Fortune Dice as used in Star Wars: Edge of the Empire allow for abstract one shot rewards where the actual effect is unknown. Keep the two highest as used in Marvel Heroic Roleplaying and other Cortex Plus games is a hybrid with the roll-over system, which uses the dice pool's ability to add modifiers ...

  7. Go First Dice - Wikipedia

    en.wikipedia.org/wiki/Go_First_Dice

    Go First Dice are a set of dice in which, when rolled together, each die has an equal chance of showing the highest number, the second highest number, and so on. [1] [2] The dice are intended for fairly deciding the order of play in, for example, a board game. The number on each side is unique among the set, so that no ties can be formed.

  8. Farkle - Wikipedia

    en.wikipedia.org/wiki/Farkle

    A Farkle game in progress; a pair of three threes has been set aside, earning 300 points. Farkle, or Farkel, is a family dice game with varying rules. Alternate names and similar games include Dix Mille, Ten Thousand, Cosmic Wimpout, Chicago, Greed, Hot Dice, Volle Lotte, Squelch, Zilch, and Zonk.

  9. Pentagonal trapezohedron - Wikipedia

    en.wikipedia.org/wiki/Pentagonal_trapezohedron

    Some ten-sided dice (often called 'Percentile Dice') are sold in sets of two where one is numbered from 0 to 9 and the other from 00 to 90 in increments of 10, thus making it impossible to misinterpret which one is the tens and which the units die. Ten-sided dice may also be marked 1 to 10 when a random number in this range is desirable.