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  2. ExploreLearning - Wikipedia

    en.wikipedia.org/wiki/ExploreLearning

    ExploreLearning also makes Reflex, an online, game-based system for math fact memorization. [1] ExploreLearning is a business unit of Cambium Learning Group . [ 2 ]

  3. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    In 2001, psychologist Ian J. Deary published the first large-scale study of intelligence and reaction time in a representative population sample across a range of ages, finding a correlation between psychometric intelligence and simple reaction time of –0.31 and four-choice reaction time of –0.49.

  4. Trial and error - Wikipedia

    en.wikipedia.org/wiki/Trial_and_error

    In his famous experiment, a cat was placed in a series of puzzle boxes in order to study the law of effect in learning. [4] He plotted to learn curves which recorded the timing for each trial. Thorndike's key observation was that learning was promoted by positive results, which was later refined and extended by B. F. Skinner's operant conditioning.

  5. Reflex - Wikipedia

    en.wikipedia.org/wiki/Reflex

    Grasp reflex. Newborn babies have a number of other reflexes which are not seen in adults, referred to as primitive reflexes. These automatic reactions to stimuli enable infants to respond to the environment before any learning has taken place. They include: Asymmetrical tonic neck reflex; Palmomental reflex; Moro reflex, also known as the ...

  6. Second-order conditioning - Wikipedia

    en.wikipedia.org/wiki/Second-order_conditioning

    An example of second-order conditioning. In classical conditioning, second-order conditioning or higher-order conditioning is a form of learning in which a stimulus is first made meaningful or consequential for an organism through an initial step of learning, and then that stimulus is used as a basis for learning about some new stimulus.

  7. Serial reaction time - Wikipedia

    en.wikipedia.org/wiki/Serial_reaction_time

    Serial reaction time (SRT) is a commonly used parameter in the measurement of unconscious learning processes. [1] This parameter is operationalised through a SRT task, in which participants are asked to repeatedly respond to a fixed set of stimuli in which each cue signals that a particular response (i.e., button press) needs to be made.

  8. Carmen Sandiego Adventures in Math - Wikipedia

    en.wikipedia.org/wiki/Carmen_Sandiego_Adventures...

    Carmen Sandiego Adventures in Math is a series of five games released in 2011/2012 for the Wii, [3] and is part of the Carmen Sandiego franchise. The style of the games are reminiscent of comic books. The 5-part series were the first English language console games from the Carmen Sandiego franchise since The Secret of the Stolen Drums.

  9. Spatial memory - Wikipedia

    en.wikipedia.org/wiki/Spatial_memory

    The distance and the time they needed to swim to the visible platform were considered as non-spatial memory measures. No significant difference has been found between sleep deprived rats and control rats. Similarly, in terms of spatial learning, which is indicated by latency to reach the visible platform, there were no significant differences.

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