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Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...
He is the co-founder of a music production company called Music Design Network, and a founding member of the Seattle Composers Alliance. Guy Whitmore has specialized in creating "adaptive music" for video games , using techniques such as cross-fading, location-based music, and techniques to render music "on-the-fly" rather than using "pre ...
Chance was also an innovator in video games. He led the design and implementation of one of the world's first successful adaptive music systems based on digital audio streams (1997). [12] He also pioneered new techniques for composing game music, including ambient set matrices (1996) and interactive scoring maps (2001). [5]
Academic research on video game music began in the late 1990s, [3] and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). [4]
Adaptive Transform Acoustic Coding (ATRAC) is a family of proprietary audio compression algorithms developed by Sony. MiniDisc was the first commercial product to incorporate ATRAC, in 1992. ATRAC allowed a relatively small disc like MiniDisc to have the same running time as CD while storing audio information with minimal perceptible loss in ...
iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games.The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly.
He has published three research papers with Towards a Science of Consciousness (2009, 2010, 2011). Continuing work at SJ Laboratories suggests applications for this technology ranging from adaptive music synthesis to materials processing and nanotechnology, perhaps including functions such as artificial intelligence and quantum computing.
Dynamic music → Adaptive music – The article is about music which adapts to the circumstances of its playback (namely in the video games.) "Dynamic music" (the current title of the article) is related to the quality of music that has to do with Dynamics (music) and not with the adaptiveness of the music material. "Adaptive music" is the ...