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A sound test is a function built into the options screen of many video games. This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural , Stereophonic and later Surround sound.
Sonic X (Japanese: ソニックX, Hepburn: Sonikku Ekkusu) is a Japanese anime television series based on Sega's Sonic the Hedgehog video game series. Produced by TMS Entertainment under partnership with Sega and Sonic Team, and directed by Hajime Kamegaki, Sonic X initially ran for 52 episodes, broadcasting on TV Tokyo from April 2003 to March 2004.
In a battle, Sonic the Hedgehog [V 1] destroys Doctor "Eggman" Robotnik's [V 2] Energy Amplifier, powered by the seven Chaos Emeralds.This causes an explosion, a result of a phenomenon known as Chaos Control, which sends Sonic; Eggman and his fortress; Miles "Tails" Prower [V 3] and the biplane he flies, the Tornado 2 (Tornado); Knuckles the Echidna; [V 4] Amy Rose; [V 5] Cream the Rabbit [V 6 ...
The sound is used on trailers for THX-certified movie theaters, home video releases, video games, and in-car entertainment systems. The Deep Note was partially previewed on the opening track of the 1983 album The Digital Domain: A Demonstration, where it was included among sound effects that were combined with the Deep Note itself.
Sonic deception is defined as the generation, use, and distribution of sounds, which could include actual recordings and artificially generated noise that are blended to produce a sonic experience on the battlefield. [2] The effect could lead to the confusion or distraction of the enemy.
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.
Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. [ 1 ] [ 2 ] Sonic interaction design is at the intersection of interaction design and sound and music computing .
Sonic and ultrasonic weapons (USW) are weapons of various types that use sound to injure or incapacitate an opponent. Some sonic weapons make a focused beam of sound or of ultrasound; others produce an area field of sound. As of 2023 military and police forces make some limited use of sonic weapons.