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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 5th Edition, saving throws are explicitly tied to the ability scores, and carry their names, resulting in six categories of saves. A saving throw is performed similarly to a skill check, with a d20 roll result added to the relevant ability modifier and, if applicable, the proficiency bonus. [12]

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.

  4. Saving throw - Wikipedia

    en.wikipedia.org/wiki/Saving_throw

    Saving throws are represented as a numeric value that often changes as the character advances in experience. In order to successfully make a throw, the character must roll dice (often a single 20-sided die ("d20") or three six-sided dice ("3d6")), achieving a result based on the calculated value of the saving throw which is compared against a ...

  5. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet.

  6. Champions (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Champions_(role-playing_game)

    But Morris questioned whether players would enjoy playing superheroes rather than more ordinary characters found in most other role-playing games. He gave the game an average rating of 7 out of 10, saying, "All the same, the occasional bout of world-saving might be enjoyable, and Champions is worth buying on this basis alone." [9]

  7. Diehard tests - Wikipedia

    en.wikipedia.org/wiki/Diehard_tests

    It plays 200000 games of craps, finds the number of wins and the number of throws necessary to end each game. The number of wins should be (very close to) a normal with mean 200000p and variance 200000p(1 − p), with p = 244 / 495. Throws necessary to complete the game can vary from 1 to infinity, but counts for all > 21 are lumped with 21.

  8. Dungeon! - Wikipedia

    en.wikipedia.org/wiki/Dungeon!

    Dave Megarry leading a session of Dungeon! at Gary Con, using the original published edition.. The original edition of the game featured the rulebook, a folding vinyl cloth gameboard, four colors of Parcheesi-style playing pieces (white, blue, red, and green), a pair of six-sided dice, and an assortment of color-coded monster and treasure cards for the six levels of the dungeon.

  9. Maddux (statistic) - Wikipedia

    en.wikipedia.org/wiki/Maddux_(statistic)

    A Maddux, in baseball statistics, is when a pitcher throws a shutout of nine or more innings with fewer than 100 pitches. Writer Jason Lukehart invented the statistic in 2012 and named it after his favorite baseball player, Greg Maddux . [ 1 ]