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A pawn may move by vertically advancing to a vacant square ahead. The first time a pawn moves, it has the additional option of vertically advancing two squares, provided that both squares are vacant. Unlike other pieces, the pawn can only move forwards. In the second diagram, the pawn on c4 can move to c5; the pawn on e2 can move to either e3 ...
The knight is not blocked by other pieces; it jumps to the new location. Pawns have the most complex rules of movement: A pawn moves straight forward one square, if that square is vacant. If it has not yet moved, a pawn also has the option of moving two squares straight forward, provided both squares are vacant. Pawns cannot move backwards.
A pawn is referred to by the file on which it stands: a rook pawn is on the a- or h-file, a knight pawn is on the b- or g-file, a bishop pawn is on the c- or f-file. A central pawn is a queen pawn or a king pawn, on the d- or e-file. When designating a position as a win or a draw, optimal play by both sides is assumed.
Paradoxically, checkmate with two knights sometimes can be forced if the weaker side has a single extra pawn, but this is a curiosity of little practical value (see two knights endgame). Pawnless endgames are a rarity, and if the stronger side has even a single pawn, an extra knight should give them an easy win. A bishop can trap (although it ...
Note that in some cases, the king can catch a pawn when he is outside the square by creating threats that must be parried, and gain a tempo. In the Réti endgame study (by Richard Réti, 1921), the white king is outside the square of the black pawn, two tempi short of catching the pawn. White can draw, however, by "going after two birds at once ...
A passed pawn is a pawn that no enemy pawns can stop from reaching promotion. [28] A passed pawn is highly valuable in the endgame, where few enemy pieces remain to prevent it from being promoted. A pawn race is a situation in which each side tries to promote a passed pawn before their opponent. [29]
When the defender has a single pawn, the technique (when it is possible) is to block the pawn with one knight, and use the king and the other knight to force the opposing king into a corner or nearby the blocking knight. Then, when the block on the pawn is removed, the knight that was used to block the pawn can be used to checkmate. [8]
In the ending of a rook and pawn versus a rook, where the pawn is a knight pawn (b- or g-file), the defending king is in front of the pawn, but the defender cannot get his rook to the third rank for the drawing Philidor position, the defending rook draws on its first rank but loses if it is attacking the pawn from behind. [22] [23]