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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    major mandatory features – (Direct3D 11.0, 12), a few minor features (Direct3D 10.1, 11.1), or; a common set of previously optional features (Direct3D 11.0 "10 level 9"). Each upper level is a strict superset of a lower level, with only a few new or previously optional features that move to the core functionality on an upper level. [67]

  4. Display list - Wikipedia

    en.wikipedia.org/wiki/Display_list

    A display list, also called a command list in Direct3D 12 and a command buffer in Vulkan, is a series of graphics commands so that they may be later run when the list is executed. [1] Systems that make use of display list functionality are called retained mode systems, while systems that do not are as opposed to immediate mode systems.

  5. D3DX - Wikipedia

    en.wikipedia.org/wiki/D3DX

    In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library was introduced in Direct3D 7, and subsequently was improved in Direct3D 9. It provides classes for common calculations on vectors, matrices and colors, calculating look-at and projection matrices ...

  6. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    The primary feature highlight for the new release of DirectX was the introduction of advanced low-level programming APIs for Direct3D 12 which can reduce driver overhead. Developers are now able to implement their own command lists and buffers to the GPU, allowing for more efficient resource utilization through parallel computation .

  7. DXVK - Wikipedia

    en.wikipedia.org/wiki/DXVK

    In 2019, DXVK received Direct3D 9 support by merging with d9vk. [15] [16] In November 2022, version 2.0 was released, introducing improvements to Direct3D 9 memory management, shader compilation, state cache, as well as, support for Direct3D 11 feature level 12_1. [17] [18] Vulkan 1.3 support is now required. [19]

  8. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Direct3D has a number of implementations, namely DXVK for Direct3D 8, 9, 10, and 11, and VKD3D-Proton for Direct3D 12 support. Other, older versions, of Direct3D may be enabled with other related software such as Wine. Metal has an in-development third-party implementation named Indium, intended to be used with the Darling compatibility layer.

  9. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    It features improved C++11 support, and support for Windows Runtime development. [43] Visual C++ 2013 (also known as Visual C++ 12.0) was released on October 17, 2013. It features further C++11 and C99 support, and introduces a REST SDK. [44] Visual C++ 2015 (also known as Visual C++ 14.0) was released on July 20, 2015. [45]