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The mouse gesture for "back" in Opera – the user holds down the right mouse button, moves the mouse left, and releases the right mouse button.. In computing, a pointing device gesture or mouse gesture (or simply gesture) is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds to accordingly.
Operating systems differ as to whether the keys (pressed without modifier) simply move the view – e.g. in Mac OS X – or also the input caret – e.g. in Microsoft Windows. In right-to-left settings, PgUp will move either upwards or rightwards (instead of left) and PgDn will move down or leftwards (instead of right).
On applications native to OS X 10.11 (and some previous OS X versions), scrollbars do not show up on the user interface until the user uses another scrolling technique, such as the two-finger scroll or using the arrow keys. Therefore, the user must scroll using one of these methods first, and then move their cursor over to the thumb, wherever ...
This opens up a whole list of options you can mess around with, but we only need two: Find (or filter) mousewheel.horizscroll.withnokey.sysnumlines Double click it and change it to false.
On Mac OS X 10.4-10.7.x, IntelliPoint features can be accessed by opening Microsoft Mouse in System Preferences. [ 2 ] Depending on the software version and specific mouse product, users can define mouse buttons to run any executable program or file they desire (or a control key + letter combination) and can even define buttons for different ...
Double clicking refers to clicking and releasing a button (often the primary one, usually the left button) twice. Software recognizes both clicks, and if the second occurs within a short time, the action is recognised as a double click. If the second click is made after the time expires it is considered to be a new, single click.
A computer mouse Touchpad and a pointing stick on an IBM notebook Trackpoint An elder 3D mouse 3D pointing device. A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer.
User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these. [1] Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine.