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Cohesity, Inc. is an American privately held information technology company headquartered in San Jose, California with offices in India and Ireland. [4] The company develops software that allows IT professionals to backup, manage and gain insights from their data across multiple systems or cloud providers.
League of Legends (LoL), commonly referred to as League, is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by Defense of the Ancients , a custom map for Warcraft III , Riot's founders sought to develop a stand-alone game in the same genre.
This is a list of notable backup software that performs data backups. Archivers, transfer protocols, and version control systems are often used for backups but only software focused on backup is listed here. See Comparison of backup software for features.
Convergence: A League of Legends Story is a 2023 Metroidvania video game developed by Double Stallion and published by Riot Forge. Players control an inventor who can manipulate time. It is a spinoff of League of Legends and was released for Windows, PlayStation 4 and 5, Xbox One and Series X/S, and Nintendo Switch.
By Krystal Hu and Anirban Sen. NEW YORK (Reuters) -U.S. data security software firm Cohesity told Reuters on Wednesday it has agreed to acquire Veritas's data protection business in a deal that ...
Hextech Mayhem: A League of Legends Story is a rhythm video game developed by Choice Provisions and published by Riot Forge, a publishing division of Riot Games, the developers of League of Legends. Hextech Mayhem was released on 16 November 2021 alongside Ruined King: A League of Legends Story .
In 2019 the league rebranded from the "Europe League Championship Series" (EU LCS) to the "League of Legends European Championship" (LEC) and began franchising. [17] Following the example of North America's LCS, which franchised a year prior, the LEC selected ten permanent franchise partners, replacing the previous promotion and relegation ...
The inaugural season of the LCS commenced on February 7, 2013, coinciding with the third season of professional play in League of Legends. As such, it was designated as "Season 3". It was split two regional leagues: the European League of Legends Championship Series (EU LCS) and the North American League of Legends Championship Series (NA LCS ...
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