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Geomagic Capture is an integrated system consisting of a blue LED structured-light 3D scanner and one of several pieces of application-specific software. [3] The systems are marketed for use as scan-based design tools, wherein a physical object is 3D scanned and then converted into a 3D CAD model, or inspection tools, wherein a physical object is scanned and then dimensionally verified by ...
Sallows is an expert on the theory of magic squares [1] and has invented several variations on them, including alphamagic squares [2] [3] and geomagic squares. [4] The latter invention caught the attention of mathematician Peter Cameron who has said that he believes that "an even deeper structure may lie hidden beyond geomagic squares" [5]
A geometric magic square, often abbreviated to geomagic square, is a generalization of magic squares invented by Lee Sallows in 2001. [1] A traditional magic square is a square array of numbers (almost always positive integers ) whose sum taken in any row, any column, or in either diagonal is the same target number .
Ping Fu (born 1958) is a Chinese-American entrepreneur. She is the co-founder of 3D software development company Geomagic, and was its chief executive officer until February 2013 when the company was acquired by 3D Systems Inc.
Figure 1: A geomagic square that is also alphamagic Sallows has produced a still more magical version—a square which is both geomagic and alphamagic. In the square shown in Figure 1, any three shapes in a straight line—including the diagonals—tile the cross; thus the square is geomagic.
Artec 3D is a developer and manufacturer of 3D scanning hardware and software. [1] [2] The company is headquartered in Luxembourg, with offices also in the United States (Santa Clara, California), China (), Japan (), Portugal and Montenegro ().
A surveyor's shed showing equipment used for geomatics. Geomatics is defined in the ISO/TC 211 series of standards as the "discipline concerned with the collection, distribution, storage, analysis, processing, presentation of geographic data or geographic information". [1]
The geometry used in digital sculpting programs to represent the model can vary; each offers different benefits and limitations. The majority of digital sculpting tools on the market use mesh-based geometry, in which an object is represented by an interconnected surface mesh of polygons that can be pushed and pulled around.