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A Direct Cable Connection dialog box on Windows 95. Direct Cable Connection (DCC) is a feature of Microsoft Windows that allows a computer to transfer and share files (or connected printers) with another computer, via a connection using either the serial port, parallel port or the infrared port of each computer.
Several third party games, such as Candy Crush Saga and Disney Magic Kingdoms, have been included as advertisements on the Start menu in Windows 10, and may also be automatically installed by the operating system. [14] [15] Windows 11 includes the Xbox app, which allows users to access the PC Game Pass video game subscription service. [16] [17 ...
TCP offload engine (TOE) is a technology used in some network interface cards (NIC) to offload processing of the entire TCP/IP stack to the network controller. It is primarily used with high-speed network interfaces, such as gigabit Ethernet and 10 Gigabit Ethernet, where processing overhead of the network stack becomes significant.
LapLink for Windows screenshot. Laplink (sometimes styled LapLink) is a proprietary software that was developed by Mark Eppley and sold by Traveling Software. [1] First available in 1983, [1] LapLink was used to synchronize, copy, or move, files between two PCs, in an era before local area networks, using the parallel port and a LapLink cable or serial port and a null modem cable [2] [3] [4 ...
Networking cable is a piece of networking hardware used to connect one network device to other network devices or to connect two or more computers to share devices such as printers or scanners. Different types of network cables, such as coaxial cable , optical fiber cable , and twisted pair cables, are used depending on the network's topology ...
In Windows 8.1, Windows Easy Transfer could only import settings from Windows 7, 8, and RT, but not from Windows Vista or from another Windows 8.1 computer. [18] The only transfer method supported in Windows 8.1 is by a USB flash drive; transfers by an Easy Transfer Cable or a network connection are not supported.
Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...
Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...