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Quiet (Japanese: クワイエット, Hepburn: Kuwaietto) is a fictional character from Konami's Metal Gear series. Created by Hideo Kojima , designed by Yoji Shinkawa , and based on and voiced by Stefanie Joosten , Quiet appears in the 2015 action-adventure stealth game , Metal Gear Solid V: The Phantom Pain .
Metal Gear Solid V: Ground Zeroes [a] is a 2014 action-adventure stealth video game developed and published by Konami.It is the eighth game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, released the following year after Ground Zeroes.
Stefanie Joosten (/ ˈ j oʊ s t ən / YOH-stən, [4] Dutch: [ˈsteːfaːni ˈjoːstə(n)]) [a] is a Dutch model, singer, and actress. She first gained widespread public attention when Japanese developer Konami revealed she would be providing the motion capture, voice, and likeness for the character Quiet in the 2015 video game Metal Gear Solid V: The Phantom Pain.
Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world. [1] Gameplay elements are largely unchanged from Ground Zeroes, meaning that players must stealthily traverse several areas in the game world, avoiding enemy guards and remaining undetected. [2]
Metal Gear Solid Delta: Snake Eater retains the core gameplay mechanics first implemented in Metal Gear Solid 3 and refined from the foundation of previous Metal Gear titles, involving Snake having to be controlled by the player as he traverses a variety of environments both in tropical and industrial settings while evading hostile enemies, traps and other methods of surveillance that can ...
The player has to complete a set of objectives before time runs out, which range from collecting dog tags scattered throughout the level to blowing up parts of Big Shell. The minigame uses the same engine from Evolution Skateboarding , which was developed by Konami Computer Entertainment Osaka .
The Fox Engine was a proprietary game engine by Konami. [1] The engine's development began with Hideo Kojima after the completion of 2008's Metal Gear Solid 4, with the goal of making the "best engine in the world." [2] The first commercially released title to use the Fox Engine was Pro Evolution Soccer 2014.
The game uses the Fox Engine. [ 1 ] Konami Europe president Tomotada Tashiro described Metal Gear Survive as a "fresh take on the series' famed stealth elements", with a "unique co-op setting that is designed for a truly engrossing multiplayer experience."