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Visual Studio Code was first announced on April 29, 2015, by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
The internal version number of Visual Studio .NET 2003 is version 7.1 while the file format version is 8.0. [127] Visual Studio .NET 2003 drops support for Windows NT 4.0, and is the last version to support Windows 2000 SP3 and Windows XP before SP2 and the only version to support Windows Server 2003 before SP1.
An INI file is a configuration file for computer software that consists of plain text with a structure and syntax comprising key–value pairs organized in sections. [1] The name of these configuration files comes from the filename extension INI, short for initialization, used in the MS-DOS operating system which popularized this method of software configuration.
Clang (/ ˈ k l æ ŋ /) [7] is a compiler front end for the programming languages C, C++, Objective-C, Objective-C++, and the software frameworks OpenMP, [8] OpenCL, RenderScript, CUDA, SYCL, and HIP. [9] It acts as a drop-in replacement for the GNU Compiler Collection (GCC), supporting most of its compiling flags and unofficial language ...
The configuration is typically stored in a UTF-8 encoded text file: .editorconfig. Some tools allow saving their style preferences as an EditorConfig file. [8] Each line: May be blank (only whitespace characters; A comment that begins with ; or # A section header, which starts with a square bracket [, and ends with a square bracket ].
GED – Game Maker Extension Editable file as of version 7.0; GM6 – Game Maker Editable file as of version 6.x; GMD – Game Maker Editable file up to version 5.x; GMK – Game Maker Editable file as of version 7.0; GML – Game Maker Language script file; GO – Go source; H – C/C++ header file; HPP, HXX – C++ header file; HS – Haskell ...
Microsoft itself used an internally developed version of RCS named SLM until 1999, when it began using a version of Perforce named SourceDepot. The Microsoft Developer Division was using Team Foundation Server for most of its internal projects, [ 19 ] although a VSS transcript [ citation needed ] implied that other large teams use "a mix of ...
Regarding language version support for C++ and C, since GCC 11.1 the default target is gnu++17, a superset of C++17, and gnu11, a superset of C11, with strict standard support also available. GCC also provides experimental support for C++20 and C++23 .