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Turbo C++ 3.0 was released on November 20, 1991, amidst expectations of the coming release of Turbo C++ for Microsoft Windows. Initially released as an MS-DOS compiler, 3.0 supported C++ templates , Borland's inline assembler and generation of MS-DOS mode executables for both 8086 real mode and 286 protected mode (as well as 80186 ). 3.0 ...
With the release of Turbo C++ 1.0 (in 1990), the two products were folded into one and the name "Turbo C" was discontinued. The C++ compiler was developed under contract by a company in San Diego, and was one of the first "true" compilers for C++ (until then, it was common to use pre-compilers that generated C code, ref. Cfront).
In 1990 Zinc Software released its first software development package Zinc Interface Library as a tool for Borland Turbo C++. [3] This package allowed creation of text and graphics based user interface, initially only for DOS applications and since the 2.0 release also for Windows programs.
5.5 (2000-02-16; [8] Windows 95/98/NT/2000): Based on Borland C++Builder 5, it is a freeware compiler without the IDE from the parent product. Includes Borland C++ Compiler v5.5, Borland Turbo Incremental Linker, Borland Resource Compiler / Binder, C++ Win32 Preprocessor, ANSI/OEM character set file conversion utility, Import Definitions utility to provide information about DLLs, Import ...
Turbo Debugger (TD) is a machine-level debugger for DOS executables, intended mainly for debugging Borland Turbo Pascal, and later Turbo C programs, sold by Borland.It is a full-screen debugger displaying both Turbo Pascal or Turbo C source and corresponding assembly-language instructions, with powerful capabilities for setting breakpoints, watching the execution of instructions, monitoring ...
It can be used with Borland's other language products: Turbo Pascal, Turbo Basic, Turbo C, and Turbo C++. The Turbo Assembler package is bundled with Turbo Linker and is interoperable with Turbo Debugger. Borland advertised Turbo Assembler as being 2-3 times faster than its primary competitor, Microsoft Macro Assembler (MASM).
Here is a sample program that computes the factorial of an integer number from 2 to 69. The program takes up 9 bytes. The program takes up 9 bytes. The codes displayed while entering the program generally correspond to the keypad row/column coordinates of the keys pressed.
BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications. However, it has been considered simpler to code. [1]