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Third Space theory emerges from the sociocultural tradition [2] in psychology identified with Lev Vygotsky. [3] Sociocultural approaches are concerned with the "... constitutive role of culture in mind, i.e., on how mind develops by incorporating the community's shared artifacts accumulated over generations". [4]
Hybridity is a cross between two separate races, plants or cultures. [5] A hybrid is something that is mixed, and hybridity is simply mixture. Hybridity is not a new cultural or historical phenomenon. It has been a feature of all civilizations since time immemorial from the Sumerians through the Egyptians, Greeks and Romans to the present.
Converses can be understood as a pair of words where one word implies a relationship between two objects, while the other implies the existence of the same relationship when the objects are reversed. [ 3 ] Converses are sometimes referred to as complementary antonyms because an "either/or" relationship is present between them.
Hybridity as a strategy of the suppressed against their suppressors, mimicry as a strategy of colonial subjection, Third Space, postcolonial "enunciative" present [1] Homi Kharshedji Bhabha ( / ˈ b ɑː b ɑː / ; born 1 November 1949) is an Indian scholar and critical theorist .
Words that are incompatible create the following type of entailment (where X is a given word and Y is a different word incompatible with word X): [2] sentence A is X entails sentence A is not Y [3] An example of an incompatible pair of words is cat : dog: It's a cat entails It's not a dog [4]
A thesaurus (pl.: thesauri or thesauruses), sometimes called a synonym dictionary or dictionary of synonyms, is a reference work which arranges words by their meanings (or in simpler terms, a book where one can find different words with similar meanings to other words), [1] [2] sometimes as a hierarchy of broader and narrower terms, sometimes simply as lists of synonyms and antonyms.
Spot the difference games are found in various media including activity books for children, newspapers, and video games.They are a type of puzzle where players must find a set number of differences between two otherwise similar images, whether they are illustrations or photographs that have been altered with photo manipulation.
Governing hybridity [1] A hybrid organization is an organization that mixes elements, value systems and action logics (e.g. social impact and profit generation) of various sectors of society, i.e. the public sector, the private sector and the voluntary sector. A more general notion of hybridity can be found in Hybrid institutions and governance.