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  2. Method cascading - Wikipedia

    en.wikipedia.org/wiki/Method_cascading

    Cascading can be implemented in terms of chaining by having the methods return the target object (receiver, this, self).However, this requires that the method be implemented this way already – or the original object be wrapped in another object that does this – and that the method not return some other, potentially useful value (or nothing if that would be more appropriate, as in setters).

  3. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects [70] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring.

  5. Chaining - Wikipedia

    en.wikipedia.org/wiki/Chaining

    Chaining is a type of intervention that aims to create associations between behaviors in a behavior chain. [1] A behavior chain is a sequence of behaviors that happen in a particular order where the outcome of the previous step in the chain serves as a signal to begin the next step in the chain.

  6. Physical object - Wikipedia

    en.wikipedia.org/wiki/Physical_object

    An object may be composed of components. A component is an object completely within the boundary of a containing object. A living thing may be an object, and is distinguished from non-living things by the designation of the latter as inanimate objects. Inanimate objects generally lack the capacity or desire to undertake actions, although humans ...

  7. Chaining (vector processing) - Wikipedia

    en.wikipedia.org/wiki/Chaining_(vector_processing)

    In computing, chaining is a technique used in computer architecture in which scalar and vector registers generate interim results which can be used immediately, without additional memory references which reduce computational speed. [1] The chaining technique was first used by Seymour Cray in the 80 MHz Cray 1 supercomputer in 1976. [2]

  8. Glossary of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_artificial...

    Pronounced "A-star". A graph traversal and pathfinding algorithm which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. abductive logic programming (ALP) A high-level knowledge-representation framework that can be used to solve problems declaratively based on abductive reasoning. It extends normal logic programming by allowing some ...

  9. Object graph - Wikipedia

    en.wikipedia.org/wiki/Object_graph

    Object-oriented applications contain complex webs of interrelated objects. Objects are linked to each other by one object either owning or containing another object or holding a reference to another object. This web of objects is called an object graph and it is the more abstract structure that can be used in discussing an application's state.