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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  3. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...

  4. Volumetric lighting - Wikipedia

    en.wikipedia.org/wiki/Volumetric_lighting

    Volumetric lighting, also known as "God rays", is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining across the environment.

  5. iClone - Wikipedia

    en.wikipedia.org/wiki/IClone

    iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...

  6. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Particle systems use collections of small particles to model chaotic, high-complexity events, such as fire, moving liquids, explosions, and moving hair. [37] Particles which make up the complex animation are distributed by an emitter, which gives each particle its properties, such as speed, lifespan, and color. [ 37 ]

  7. First-person shooter engine - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter_engine

    These games also began to use textures for environmental geometry instead of simple wire-frame models or solid colors. Hovertank 3D , from id Software , was the first to use this technique in 1990, but was still not using textures , a capability which was added shortly after on Catacomb 3D (1991), then with the Wolfenstein 3D engine which was ...

  8. 24 Discontinued '70s and '80s Foods That We'll Never Stop Craving

    www.aol.com/24-discontinued-70s-80s-foods...

    4. Jell-O Pudding Pops. Once a beloved treat of the 70s and 80s, Pudding Pops were a freezer aisle favorite that blended the creamy texture of pudding with the chill of a popsicle.

  9. List of open-source video games - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_video...

    All textures and effects, 3D models, animations, characters and clothing (no music or sounds) are under CC BY-SA. Scorched 3D: 2001 2014 Artillery game: GPL-2.0-or-later: GPL-2.0-or-later: 3D: Clone of Scorched Earth. Secret Maryo Chronicles: 2003 2014 Platformer: GPL-3.0-or-later: GPL-3.0-or-later: 2D: 2D platformer inspired by the Super Mario ...