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ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Designed for ages 4–6, the plot of the game sees the player help Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales. [1] The game is designed to teach children skills such as mathematics, phonics, reading, and listening. [2]
Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader.
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. [1] [2] The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl.
All Kumon programs are pencil-and-worksheet-based, with a digital program that started in 2023. The worksheets increase in difficulty in small increments. [9] [10] Psychologist Kathy Hirsh-Pasek says that using such techniques for 2 to 12-year-olds "does not give your child a leg up on anything". [7] One study has observed a high percentage of ...
Math Blaster Jr. is a 1996 educational video game in the Blaster Learning System series aimed at teaching mathematics to children aged 4–8. The game was rebranded as Math Blaster: Ages 4-6 in 1997. [1] Math Blaster Jr. was followed by Reading Blaster Jr. and Science Blaster Jr., which shared characters, artwork, and music.
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