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Franklin is best known for her writings on the political and social effects of technology. She was the author of The Real World of Technology, which is based on her 1989 Massey Lectures; The Ursula Franklin Reader: Pacifism as a Map, a collection of her papers, interviews, and talks; and Ursula Franklin Speaks: Thoughts and Afterthoughts ...
Technology is the application of conceptual knowledge to achieve practical goals, especially in a reproducible way. [1] The word technology can also mean the products resulting from such efforts, [2] [3] including both tangible tools such as utensils or machines, and intangible ones such as software.
While wearing VR headsets, people quickly lose awareness of their real-world surroundings and may injure themselves by tripping over, or colliding with real-world objects. [ 160 ] VR headsets may regularly cause eye fatigue, as does all screened technology, because people tend to blink less when watching screens, causing their eyes to become ...
The history of technology is the history of the invention of tools and techniques by humans. Technology includes methods ranging from simple stone tools to the complex genetic engineering and information technology that has emerged since the 1980s.
Virtual tools and entertainment in a real-world environment, aids for the visually impaired: Head-mounted display, Head-up display, Adaptive optics, EyeTap, Google Glass, Microsoft HoloLens, AR cloud [48] Volumetric (3D) display: Research, working prototypes, commercialization [49] Television, computer interfaces, cinemas, 3-dimensional imagery
Immersive virtual reality technology is able to replicate believable restorative nature experiences, either using 360 degree video footage or environments created from 3D real-time rendering, often developed using game engines like Unreal Engine or Unity. This is useful for users who cannot access certain areas, for example, senior citizens or ...
Amazon and mapping and location technology company HERE have signed a 10-year, $1 ... which is designed to recreate real-world environments to develop ADAS and AD features.
Predicted technology Name(s) in the work Back to the Future and Back to the Future Part II: 1985, 1989 Voice user interface, tablet computer, videotelephony, augmented and virtual reality, flatscreen television, fingerprint scanner [82] Star Trek: The Next Generation: 1987–1994 Smartwatch: Until the End of the World: 1991