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Pages in category "Video game magazines published in the United States" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes .
Computer Gaming World, founded in 1981, stated in 1987 that it was the only survivor of 18 color magazines for computer games in 1984. [ 8 ] Meanwhile, in Japan, the first magazines entirely dedicated to video games began appearing from 1982, beginning with ASCII 's LOGiN , followed by several SoftBank publications and Kadokawa Shoten 's Comptiq .
Comics Gaming Magazine, also called CGMagazine, is a print and digital gaming culture and media magazine based in Canada. Launched in 2010, it covers gaming, films, television, culture, and technology. Besides their website, CGMagazine is available in a print edition in Canada and the United States.
These publications appeal to a broad audience and usually include content about computer hardware and software and technology news. These magazines could also be called technology magazines because of the large amount of content about non-computer consumer electronics, such as digital audio player and mobile phones.
The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. [ 1 ] [ 2 ] The magazine features news on developments in the video game industry , previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware ...
Game Informer (GI) [a] was an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and game consoles.It debuted in August 1991, when the video game retailer FuncoLand started publishing an in-house newsletter.
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Level Romania saw its ups and downs in its over a decade of activity. The magazine includes a DVD since 2006, it was the second Romanian magazine to include a DVD, after XtremPC. The magazine also features a full game every issue since 2002, a very controversial decision back in the day because of the games' quality, which varied from issue to ...