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An attacker could, for example, use a social engineering attack and send a "lucky winner" a rogue Thunderbolt device. Upon connecting to a computer, the device, through its direct and unimpeded access to the physical address space, would be able to bypass almost all security measures of the OS and have the ability to read encryption keys, install malware, or control other system devices.
In the original IBM PC (and the follow-up PC/XT), there was only one Intel 8237 DMA controller capable of providing four DMA channels (numbered 0–3). These DMA channels performed 8-bit transfers (as the 8237 was an 8-bit device, ideally matched to the PC's i8088 CPU/bus architecture), could only address the first (i8086/8088-standard ...
The Word DMA (WDMA) interface is a method for transferring data between a computer (through an Advanced Technology Attachment (ATA) controller) and an ATA device; it was the fastest method until Ultra Direct Memory Access (UDMA) was implemented.
The secret key is then, byte by byte, cycling the key if necessary, XORed with all the P-entries in order. A 64-bit all-zero block is then encrypted with the algorithm as it stands. The resultant ciphertext replaces P 1 and P 2. The same ciphertext is then encrypted again with the new subkeys, and the new ciphertext replaces P 3 and P 4. This ...
One common analysis technique is to write a small C program which holds the shellcode as a byte buffer, and then use a function pointer or use inline assembler to transfer execution to it. Another technique is to use an online tool, such as shellcode_2_exe, to embed the shellcode into a pre-made executable husk which can then be analyzed in a ...
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The original form of the pattern, appearing in Pattern Languages of Program Design 3, [2] has data races, depending on the memory model in use, and it is hard to get right. Some consider it to be an anti-pattern. [3] There are valid forms of the pattern, including the use of the volatile keyword in Java and explicit memory barriers in C++. [4]
The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.