Search results
Results from the WOW.Com Content Network
Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30] One such study produced data that indicated that boys who spend less than 1.5 hours on the television and playing video games, were 75.4% less likely to be overweight than ...
Students were provided with better access to water throughout the day at school. Researchers wanted to know if it helps reduce childhood weight gain.
"The majority of the adult body is water, up to 60% of your weight," says Schnoll-Sussman, adding that the average person's weight can fluctuate one to five pounds per day due to water.
Many children fail to exercise because they spend long periods of time engaging in sedentary activities such as computer usage, playing video games or watching television. Technology usage may lead to reduced physical activity and is a risk factor for obesity; recreational screen time of 2 hours or more per day is associated with an increased ...
A great way to encourage activity is to limit the time your children spend on sedentary activities, such as screen time and video games. Sign your kids up for a local sports team so they can run ...
Undernutrition in children causes direct structural damage to the brain and impairs infant motor development and exploratory behavior. [14] Children who are undernourished before age two and gain weight quickly later in childhood and in adolescence are at high risk of chronic diseases related to nutrition. [14]
You Consumed A Lot Of Salt “Excess sodium intake leads to immediate water weight gain," says Julie Ellner, MD, a San Diego-based weight-loss specialist. That can lead to swollen ankles and a ...
This is a list of video games that multiple video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications (inclusive of all time periods, platforms, and genres), as chosen by their editorial staffs.