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The table contains names for all the pieces as well as the words for chess, check, and checkmate in several languages. [16] Several languages use the Arabic loanword alfil for the piece called bishop in English; in this context it is a chess-specific term which no longer has its original meaning of "elephant".
Chess engines usually assign the king an arbitrary large value such as 200 points or more to indicate that the inevitable loss of the king due to checkmate trumps all other considerations. [9] During the endgame , as there is less danger of checkmate , the king will often assume a more active role.
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
This is a list of chess openings, organised by the Encyclopaedia of Chess Openings (ECO) code classification system.The chess openings are categorised into five broad areas ("A" through "E"), with each of those broken up into one hundred subcategories ("00" through "99").
No description. Template parameters [Edit template data] Parameter Description Type Status name name Name of a column to display Unknown optional ^ The Estonian chess terms were coined by Ado Grenzstein. ^ "Handbook". www.fide.com. Retrieved 22 March 2019. The pieces bear the names: Koenig, Dame, Turm, Laeufer, Springer, Bauer ^ a b H. J. R. Murray, A History of Chess, ch. 11.
ICCF numeric notation is the official chess notation system of the International Correspondence Chess Federation.The system was devised for use in international correspondence chess to avoid the potential confusion of using algebraic notation, as the chess pieces have different abbreviations depending on language.
Chess piece relative value – relative value of chess pieces, based on their relative power. Premove – used in fast online games, it refers to a player making his next move while his opponent is thinking about his move. After the opponent's move, the premove will be made, if legal, taking only 0.1 seconds on the game clock.
Each player begins with sixteen pieces (but see the subsection below for other usage of the term piece).The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that controls them as "White", whereas the darker colored pieces are referred to as "black" and the player that controls them as "Black".