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The Logitech Driving Force GT is a racing wheel peripheral designed for racing games on the PlayStation 2, PlayStation 3, and Microsoft Windows and Linux PCs. [1] It is manufactured and distributed by Logitech International S.A of Romanel-sur-Morges, Switzerland. The wheel was released on December 13, 2007.
A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...
The Logitech G29 is a racing wheel made by Logitech. It supports PlayStation 5, PlayStation 4, PlayStation 3 and PC. [1] The Logitech G920 is compatible with the Xbox Series X and Series S, Xbox One and PC, with different buttons and logos. It replaced the Logitech G27 in 2015, but retains the internal design and technical specifications.
The wheel offers analogue accelerator and brake pedals, a sequential gear shift to the side and paddle shifters mounted on the back of the wheel in addition to the standard PlayStation 2 buttons. The controller was jointly designed by Logitech and Polyphony Digital to be used with Gran Turismo 4 , however works in games not compatible with the ...
iRacing is a subscription-based online sim racing video game developed and published by iRacing.com Motorsport Simulations in 2008. All in-game sessions are hosted on the publisher's servers. All in-game sessions are hosted on the publisher's servers.
rFactor 2 is a computer racing simulator developed by Image Space Incorporated (taken over by Studio 397 in 2016) and released for Windows in 2013. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development.
Not only is scraping your car windows a messy, cold job, but sometimes despite your best efforts, the ice just won't budge. Plus, most car defrosters just aren't speedy enough when the clock is ...
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
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