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Founder and CEO of Epic Games. Awards. AIAS Hall of Fame Award (2012) [4] GDC Lifetime Achievement Award (2017) [5] Timothy Dean Sweeney (born 1970) is an American video game programmer and businessman. He is the founder and CEO of Epic Games, and the creator of Unreal Engine, a game development platform.
Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in six distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense ...
Epic Games also agreed to pay a $275 million fine to settle allegations that it had collected personal information on Fortnite players under the age of 13 without the consent of an adult.
List of games by Epic Games. Epic Games is an American video game and software developer based in Cary, North Carolina. It was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. After releasing one game under that name, ZZT (1991), Sweeney renamed the company to Epic ...
With Fortnite’s future unclear, Epic Games pivots to emulate a rival game. The decision was worth billions. ... For premium support please call: 800-290-4726 more ways to reach us. Sign in. Mail.
Epic Games Store. The Epic Games Store is a video game digital distribution service and storefront operated by Epic Games. It launched in December 2018 as a software client, for Microsoft Windows and macOS, and online storefront. Android and iOS versions of the store launched in August 2024, with the iOS version only available for European users.
Tim Sweeney, the chief executive of Epic Games, at the company’s headquarters in Cary, N.C., July 17, 2019. There lies an irony in the trajectory of Fortnite. The game originated 13 years ago ...
Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...
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