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  2. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In mathematics, reflection through the origin refers to the point reflection of Euclidean space R n across the origin of the Cartesian coordinate system. Reflection through the origin is an orthogonal transformation corresponding to scalar multiplication by − 1 {\displaystyle -1} , and can also be written as − I {\displaystyle -I} , where I ...

  3. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    A rotation in the plane can be formed by composing a pair of reflections. First reflect a point P to its image P′ on the other side of line L 1. Then reflect P′ to its image P′′ on the other side of line L 2. If lines L 1 and L 2 make an angle θ with one another, then points P and P′′ will make an angle 2θ around point O, the ...

  4. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  5. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    This (common) fixed point or center is called the center of rotation and is usually identified with the origin. The rotation group is a point stabilizer in a broader group of (orientation-preserving) motions. For a particular rotation: The axis of rotation is a line of its fixed points. They exist only in n = 3.

  6. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.

  7. Euclidean plane isometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_isometry

    (F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c. The line L is called the reflection axis or the associated mirror. To find a formula for F c,v, we first use the dot product to find the component t of p − c in the v direction,

  8. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Such non-standard orientations are rarely used in mathematics but are common in 2D computer graphics, which often have the origin in the top left corner and the y-axis down the screen or page. [ 2 ] See below for other alternative conventions which may change the sense of the rotation produced by a rotation matrix.

  9. Symmetry operation - Wikipedia

    en.wikipedia.org/wiki/Symmetry_operation

    In mathematics, a symmetry operation is a geometric transformation of an object that leaves the object looking the same after it has been carried out. For example, a 1 ⁄ 3 turn rotation of a regular triangle about its center, a reflection of a square across its diagonal, a translation of the Euclidean plane, or a point reflection of a sphere through its center are all symmetry operations.