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Wiring is an open-source electronics prototyping platform composed of a programming language, an integrated development environment (IDE), and a single-board microcontroller. It was developed starting in 2003 by Hernando Barragán. Barragán started the project at the Interaction Design Institute Ivrea.
Multiplatform open source application for the solution of physical problems based on the Hermes library: University of West Bohemia: 3.2: 2014-03-03: GNU GPL: Free: Linux, Windows: CalculiX: It is an Open Source FEA project. The solver uses a partially compatible ABAQUS file format. The pre/post-processor generates input data for many FEA and ...
Source-only End-of-life, no longer updated; historically important, because many analog simulators are based on this project Xyce [17] Sandia National Laboratories: 2023 Windows, macOS, Linux * * Backend simulator, supports parallel simulation on Linux and macOS, can solve huge circuits
Freeduino – an open-source physical computing platform based on a simple I/O board and a development environment that implements the open source Processing / Wiring language. Also clones of this platform including Freeduino. Tinkerforge – a platform comprising stackable microcontrollers for interfacing with sensors and other I/O devices
Bandicoot [6] is a C++ Linear Algebra library designed for scientific computing, it has the an identical API to Armadillo with objective to execute the computation on Graphics Processing Unit (GPU), the purpose of this library is to facilitate the transition between CPU and GPU by making a minor changes to the source code, (e.g. changing the ...
Linked lists are one of the languages major data structures and Lisp source code is made of lists. Thus, Lisp programs can manipulate source code as a data structure, giving rise to the macro systems that allow programmers to create new syntax or even new domain-specific languages embedded in Lisp. Therefore, Lisp can be useful for learning ...
Dlib is a general purpose cross-platform software library written in the programming language C++. Its design is heavily influenced by ideas from design by contract and component-based software engineering. Thus it is, first and foremost, a set of independent software components. It is open-source software released under a Boost Software License.
It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM , the original developers have helped the projects by supplying ...