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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode is commonly used in textbooks and scientific publications related to computer science and numerical computation to describe algorithms in a way that is accessible to programmers regardless of their familiarity with specific programming languages. Textbooks often include an introduction explaining the conventions in use, and the ...

  3. Category:Articles with example pseudocode - Wikipedia

    en.wikipedia.org/wiki/Category:Articles_with...

    Banker's algorithm; Bellman–Ford algorithm; Biconjugate gradient stabilized method; Biconnected component; Binary search; Bisection method; Bitwise operation; Block sort; Blowfish (cipher) Borůvka's algorithm; Braess's paradox; Brandes' algorithm; Bresenham's line algorithm; Bron–Kerbosch algorithm; Bubble sort; Bucket sort; Burning Ship ...

  4. Sieve of Atkin - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Atkin

    The following is pseudocode which combines Atkin's algorithms 3.1, 3.2, and 3.3 [1] by using a combined set s of all the numbers modulo 60 excluding those which are multiples of the prime numbers 2, 3, and 5, as per the algorithms, for a straightforward version of the algorithm that supports optional bit-packing of the wheel; although not specifically mentioned in the referenced paper, this ...

  5. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1 ] [ 2 ] [ 3 ] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most n log 2 ⁡ 3 ...

  6. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  7. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    Dijkstra's algorithm, as another example of a uniform-cost search algorithm, can be viewed as a special case of A* where ⁠ = ⁠ for all x. [12] [13] General depth-first search can be implemented using A* by considering that there is a global counter C initialized with a very large value.

  8. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    Here the example is shown starting from odds, after the first step of the algorithm. Thus, on the k th step all the remaining multiples of the k th prime are removed from the list, which will thereafter contain only numbers coprime with the first k primes (cf. wheel factorization ), so that the list will start with the next prime, and all the ...

  9. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Examples: computer algorithms. Dijkstra's algorithm for the shortest path problem ... In the following pseudocode, n is the size of the board, c(i, j) ...