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  2. Slender: The Eight Pages - Wikipedia

    en.wikipedia.org/wiki/Slender:_The_Eight_Pages

    Slender: The Eight Pages, originally titled Slender, is a short first-person survival horror game based on the Slender Man, an infamous creepypasta (online horror story). It was developed by independent developer Mark J. Hadley using the game engine Unity and was first released in June 2012 by his one-man studio Parsec Productions.

  3. Blue Isle Studios - Wikipedia

    en.wikipedia.org/wiki/Blue_Isle_Studios

    Blue Isle Studios Inc. is an independent Canadian video game developer based in Toronto, Canada.It was founded in 2010 by Alex Tintor. [1] They gained notoriety with the release of Slender: The Arrival, the official successor to Slender: The Eight Pages.

  4. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    The Ren'Py Visual Novel Engine is a free software engine. Ren'Py is a portmanteau of ren'ai (恋愛), the Japanese word for 'love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python ...

  5. Slender - Wikipedia

    en.wikipedia.org/wiki/Slender

    Slender: The Eight Pages, previously known as Slender, a 2012 video game based on "Slender Man" Slender: The Arrival, the sequel to Slender: The Eight Pages; Slender Rising, a game based on the "Slender Man" Slender Rising 2, sequel to Slender Rising

  6. Slender: The Arrival - Wikipedia

    en.wikipedia.org/wiki/Slender:_The_Arrival

    Slender: The Arrival is a first-person survival horror video game developed by Blue Isle Studios and Parsec Productions as a fully realized, commercial version to Parsec's Slender: The Eight Pages, with Chapter 9 being a remake of the aforementioned game. The game is based on the Slender Man creepypasta created by Eric Knudsen, who served as a ...

  7. itch.io - Wikipedia

    en.wikipedia.org/wiki/Itch.io

    By 2015, Itch.io had become established as a dedicated platform for indie developers. [5] By June, it had paid over $393,000 and hosted over 15,000 creations, a figure which had tripled over the previous nine months. [6] A desktop application for Itch.io was released in early 2016. [5] By February 2017, Itch.io had reached five million game ...

  8. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Available commercially on Steam, while the Android release source code and original itch.io release are available for free. [42] Receiver: 2012 FPS / stealth game own non-commercial conditions Proprietary: Wolfire games: The source code of the game is available since 2012 on GitHub under non-commercial conditions. [43] Santa Paravia en ...

  9. CraftStudio - Wikipedia

    en.wikipedia.org/wiki/CraftStudio

    CraftStudio allows users to work collaboratively on projects in real-time to create voxel-based video games in both 2D and 3D, with assets stored in the cloud. [1] [7] The tool encompasses the entire video game development workflow, allowing users to manage models, animations, Lua scripts, and maps obtained from pre-made assets or created from scratch. [1]