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  2. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, [ 1 ] [ 2 ] except for the root node, which has no parent (i.e., the ...

  3. Binary tree - Wikipedia

    en.wikipedia.org/wiki/Binary_tree

    A labeled binary tree of size 9 (the number of nodes in the tree) and height 3 (the height of a tree defined as the number of edges or links from the top-most or root node to the farthest leaf node), with a root node whose value is 1. The above tree is unbalanced and not sorted.

  4. Radix tree - Wikipedia

    en.wikipedia.org/wiki/Radix_tree

    An example of a radix tree. In computer science, a radix tree (also radix trie or compact prefix tree or compressed trie) is a data structure that represents a space-optimized trie (prefix tree) in which each node that is the only child is merged with its parent.

  5. Self-balancing binary search tree - Wikipedia

    en.wikipedia.org/wiki/Self-balancing_binary...

    In other words, the minimum height of a binary tree with n nodes is log 2 (n), rounded down; that is, ⌊ ⁡ ⌋. [1] However, the simplest algorithms for BST item insertion may yield a tree with height n in rather common situations. For example, when the items are inserted in sorted key order, the tree degenerates into a linked list with n nodes.

  6. Quadtree - Wikipedia

    en.wikipedia.org/wiki/Quadtree

    The data associated with a leaf cell varies by application, but the leaf cell represents a "unit of interesting spatial information". The subdivided regions may be square or rectangular, or may have arbitrary shapes. This data structure was named a quadtree by Raphael Finkel and J.L. Bentley in 1974. [1] A similar partitioning is also known as ...

  7. Level ancestor problem - Wikipedia

    en.wikipedia.org/wiki/Level_ancestor_problem

    In graph theory and theoretical computer science, the level ancestor problem is the problem of preprocessing a given rooted tree T into a data structure that can determine the ancestor of a given node at a given distance from the root of the tree. More precisely, let T be a rooted tree with n nodes, and let v be an arbitrary node of T.

  8. m-ary tree - Wikipedia

    en.wikipedia.org/wiki/M-ary_tree

    For an m-ary tree with height h, the upper bound for the maximum number of leaves is . The height h of an m-ary tree does not include the root node, with a tree containing only a root node having a height of 0. The height of a tree is equal to the maximum depth D of any node in the tree.

  9. Weight-balanced tree - Wikipedia

    en.wikipedia.org/wiki/Weight-balanced_tree

    If α is given its maximum allowed value, the worst-case height of a weight-balanced tree is the same as that of a red–black tree at ⁡. The number of balancing operations required in a sequence of n insertions and deletions is linear in n, i.e., balancing takes a constant amount of overhead in an amortized sense. [8]