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  2. Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(series)

    The first main title Stronghold (2001) was built on a 2D isometric game engine, which was used to build three additional spin-offs: Crusader (2002), Crusader Extreme (2008), and Kingdoms (2012). Like Age of Empires II, The game was later released as an HD remaster (2013) and a definitive edition (2023).

  3. Stronghold: Crusader - Wikipedia

    en.wikipedia.org/wiki/Stronghold:_Crusader

    Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold. [4] Crusader has much in common with the original Stronghold , but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades . [ 5 ]

  4. Stronghold (2001 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(2001_video_game)

    Stronghold ultimately sold 220,000 copies and earned $7.8 million in the United States by August 2006. At the time, this led Edge to declare it the country's 95th-best-selling computer game released since January 2000. [24] "At launch Stronghold: Definitive Edition became a critical and commercial success for Firefly Studios.

  5. Firefly Studios - Wikipedia

    en.wikipedia.org/wiki/Firefly_Studios

    The last of the series, Stronghold: Crusader Extreme (2008), received an average score of 40 percent on Metacritic. [9] Around this time, the studio began a collaboration with Firaxis Games that produced CivCity: Rome , a game that received poor reviews and was the last Firefly game published by Take-Two Interactive .

  6. Category:Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Category:Stronghold_(series)

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  7. Stronghold Crusader II - Wikipedia

    en.wikipedia.org/wiki/Stronghold_Crusader_II

    Stronghold Crusader II gameplay. The game is the first of the Crusader series to feature a 3D graphics engine, but does not retain all of the elements of the original 2D game while adding new features such as "new units like the cruel Slave Driver, new beefed up AI opponents, dynamic on-map events like the Locust Swarm", [2] as well as "new visuals, a new battle interface, and engine ...

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