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  2. Fourier–Motzkin elimination - Wikipedia

    en.wikipedia.org/wiki/Fourier–Motzkin_elimination

    Since all the inequalities are in the same form (all less-than or all greater-than), we can examine the coefficient signs for each variable. Eliminating x would yield 2*2 = 4 inequalities on the remaining variables, and so would eliminating y. Eliminating z would yield only 3*1 = 3 inequalities so we use that instead.

  3. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  4. Numerical methods for ordinary differential equations - Wikipedia

    en.wikipedia.org/wiki/Numerical_methods_for...

    The step size is =. The same illustration for = The midpoint method converges faster than the Euler method, as .. Numerical methods for ordinary differential equations are methods used to find numerical approximations to the solutions of ordinary differential equations (ODEs).

  5. One-step method - Wikipedia

    en.wikipedia.org/wiki/One-step_method

    In numerical mathematics, one-step methods and multi-step methods are a large group of calculation methods for solving initial value problems. This problem, in which an ordinary differential equation is given together with an initial condition, plays a central role in all natural and engineering sciences and is also becoming increasingly ...

  6. GeoGebra - Wikipedia

    en.wikipedia.org/wiki/GeoGebra

    Constructions can be made with points, vectors, segments, lines, polygons, conic sections, inequalities, implicit polynomials and functions, all of which can be edited dynamically later. Elements can be entered and modified using mouse and touch controls, or through an input bar. GeoGebra can store variables for numbers, vectors and points ...

  7. Relaxation (iterative method) - Wikipedia

    en.wikipedia.org/wiki/Relaxation_(iterative_method)

    [2] [3] They are also used for the solution of linear equations for linear least-squares problems [4] and also for systems of linear inequalities, such as those arising in linear programming. [ 5 ] [ 6 ] [ 7 ] They have also been developed for solving nonlinear systems of equations.

  8. Bernoulli's inequality - Wikipedia

    en.wikipedia.org/wiki/Bernoulli's_inequality

    In the first step we take =. In this case the inequality 1 + x 1 ≥ 1 + x 1 {\displaystyle 1+x_{1}\geq 1+x_{1}} is obviously true. In the second step we assume validity of the inequality for r {\displaystyle r} numbers and deduce validity for r + 1 {\displaystyle r+1} numbers.

  9. Linear multistep method - Wikipedia

    en.wikipedia.org/wiki/Linear_multistep_method

    Single-step methods (such as Euler's method) refer to only one previous point and its derivative to determine the current value. Methods such as Runge–Kutta take some intermediate steps (for example, a half-step) to obtain a higher order method, but then discard all previous information before taking a second step. Multistep methods attempt ...