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  2. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    The Visitor Family of Design Patterns at the Wayback Machine (archived October 22, 2015). Additional archives: April 12, 2004, March 5, 2002. A rough chapter from The Principles, Patterns, and Practices of Agile Software Development, Robert C. Martin, Prentice Hall; Visitor pattern in UML and in LePUS3 (a Design Description Language)

  3. Single-serving visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Single-serving_visitor_pattern

    The single-serving visitor pattern should be used when visitors do not need to remain in memory. This is often the case when visiting a hierarchy of objects (such as when the visitor pattern is used together with the composite pattern) to perform a single task on it, for example counting the number of cameras in a 3D scene.

  4. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    With this in mind, one ought never to presume the use of agents in the double-dispatch and their application in visitor patterns. If one can clearly see a design limit as to the domain of class types that will be involved in the co-variant interactions, then a direct call is the more efficient solution in terms of computational expense.

  5. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  6. Talk:Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Visitor_pattern

    «Reverted 1 edit by 2600:1700:9E30:1590:10E2:39C9:D5DE:8DCA talk): Rv unverified, and etc.» «Undid revision 1067490968 by Drmies talk) This is an accurate explanation of the Visitor Design Pattern and it gives a great example of a test implementation of this pattern. It is important to explain these design patterns with code examples because ...

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  9. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .