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  2. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    Several of the C++ Standard Library container types have push_back and pop_back operations with LIFO semantics; additionally, the stack template class adapts existing containers to provide a restricted API with only push/pop operations. PHP has an SplStack class. Java's library contains a Stack class that is a specialization of Vector.

  3. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    Added in C++20. Provides the class template std::span, a non-owning view that refers to any contiguous range. <stack> Provides the container adapter class std::stack, a stack. <unordered_map> Added in C++11 and TR1. Provides the container class template std::unordered_map and std::unordered_multimap, hash tables. <unordered_set> Added in C++11 ...

  4. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    Modern C++ compilers are tuned to minimize abstraction penalties arising from heavy use of the STL. The STL was created as the first library of generic algorithms and data structures for C++, with four ideas in mind: generic programming, abstractness without loss of efficiency, the Von Neumann computation model, [2] and value semantics.

  5. Resource acquisition is initialization - Wikipedia

    en.wikipedia.org/wiki/Resource_acquisition_is...

    In C++, stack unwinding is only guaranteed to occur if the exception is caught somewhere. This is because "If no matching handler is found in a program, the function terminate() is called; whether or not the stack is unwound before this call to terminate() is implementation-defined (15.5.1)." (C++03 standard, §15.3/9). [18]

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  7. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).

  8. Stack-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Stack-oriented_programming

    Stack-oriented programming is a programming paradigm that relies on a stack (or multiple stacks) to manipulate data and/or pass parameters. Several programming languages fit this description, notably Forth, RPL, and PostScript. Stack-oriented programming languages operate on one or more stacks, each of which

  9. Parent pointer tree - Wikipedia

    en.wikipedia.org/wiki/Parent_pointer_tree

    When used to implement a set of stacks, the structure is called a spaghetti stack, cactus stack or saguaro stack (after the saguaro, a kind of cactus). [1] Parent pointer trees are also used as disjoint-set data structures. The structure can be regarded as a set of singly linked lists that share part of their structure, in particular, their ...

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