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Maker culture emphasizes learning-through-doing (active learning) in a social environment. Maker culture emphasizes informal, networked, peer-led, and shared learning motivated by fun and self-fulfillment. [5] Maker culture encourages novel applications of technologies, and the exploration of intersections between traditionally separate domains ...
Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
Cultural learning is the way a group of people or animals within a society or culture tend to learn and pass on information. Learning styles can be greatly influenced by how a culture socializes with its children and young people.
Culture (/ ˈ k ʌ l tʃ ər / KUL-chər) is a concept that encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, attitude, and habits of the individuals in these groups. [1] Culture is often originated from or attributed to a specific region or ...
It is, to begin with, much less static than the others. It stresses a process view of minding, including the fact that "minding" is undergoing constant change. "Meaning making" also forces us to focus on the individuality and the uniqueness of the meaning maker (the minder). In most of the other metaphors there is an assumption of "sameness" in ...
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Whereas enculturation describes the process of learning one's own culture, acculturation denotes learning a different culture, for example, that of a host. [6] The latter can be linked to ideas of a culture shock , which describes an emotionally-jarring disconnect between one's old and new culture cues.
Rosetta Stone Inc. is an American education technology software company that develops language, literacy and brain-fitness software. Best known for its language-learning products, in 2013, the company expanded beyond language into education-technology with its acquisitions of Livemocha, Lexia Learning, Fit Brains, and Tell Me More. [1]