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In computer science, peek is an operation on certain abstract data types, specifically sequential collections such as stacks and queues, which returns the value of the top ("front") of the collection without removing the element from the collection. It thus returns the same value as operations such as "pop" or "dequeue", but does not modify the ...
One example where a deque can be used is the work stealing algorithm. [9] This algorithm implements task scheduling for several processors. A separate deque with threads to be executed is maintained for each processor. To execute the next thread, the processor gets the first element from the deque (using the "remove first element" deque operation).
Other operations may also be allowed, often including a peek or front operation that returns the value of the next element to be dequeued without dequeuing it. The operations of a queue make it a first-in-first-out (FIFO) data structure. In a FIFO data structure, the first element added to the queue will be the first one to be removed.
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In addition, peek (in this context often called find-max or find-min), which returns the highest-priority element but does not modify the queue, is very frequently implemented, and nearly always executes in O time. This operation and its O(1) performance is crucial to many applications of priority queues.
The Sinclair QL has PEEK_W and POKE_W for 16-bit values and PEEK_L and POKE_L for 32-bit values. ST BASIC for the Atari ST uses the traditional names but allows defining 8/16/32 bit memory segments and addresses that determine the size. A Linux command line peekpoke [6] utility has been developed mainly for ARM based single board computers.