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The character names could very well be stored in – or at least obtained via – GetUName.dll. -- Andreas Rejbrand ( talk ) 13:53, 1 January 2009 (UTC) [ reply ] It appears as if GetUName.dll exports a single function GetUName.
A dynamic-link library (DLL) is a shared library in the Microsoft Windows or OS/2 operating system. A DLL can contain executable code (functions), data, and resources. A DLL file often has file extension.dll even though this is not required. The extension is sometimes used to describe the content of the file.
MSVCIRT.DLL – Microsoft C++ Library, contains the deprecated C++ classes from <iostream.h> (note the file extension) for MS C 9 and 10 (MSVC 2.x, 4.x) (Back then, the draft C++ Standard Library was integrated within MSVCRT.DLL. It was split up with the release of Visual C++ 5.0)
Side-by-side assembly (SxS, or WinSxS on Microsoft Windows) technology is a standard for executable files in Windows 98 Second Edition, Windows 2000, and later versions of Windows that attempts to alleviate problems (collectively known as "DLL Hell") that arise from the use of dynamic-link libraries (DLLs) in Microsoft Windows.
It is the standard format for executables on Windows NT-based systems, including files such as .exe, .dll, .sys (for system drivers), and .mui. At its core, the PE format is a structured data container that gives the Windows operating system loader everything it needs to properly manage the executable code it contains.
dll mui sys scr cpl ocx ax iec ime rs tsp fon efi DOS MZ executable and its descendants (including NE and PE) 53 4D 53 4E 46 32 30 30: SMSNF200: 0 ssp SmartSniff Packets File [22] 5A 4D: ZM: 0 exe DOS ZM executable and its descendants (rare) 50 4B 03 04 50 4B 05 06 (empty archive) 50 4B 07 08 (spanned archive) PK␃␄ PK␅␆ PK␇␈ 0 zip ...
The icon that Windows displays for an executable program file is the first icon resource in the file. If the file has no icon resources, a standard icon is displayed.
Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.