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  2. Thrust reversal - Wikipedia

    en.wikipedia.org/wiki/Thrust_reversal

    Thrust reversal, also called reverse thrust, is the temporary diversion of an aircraft engine's thrust for it to act against the forward travel of the aircraft, providing deceleration. Thrust reverser systems are featured on many jet aircraft to help slow down just after touch-down, reducing wear on the brakes and enabling shorter landing ...

  3. Herbst maneuver - Wikipedia

    en.wikipedia.org/wiki/Herbst_maneuver

    The Herbst maneuver (also known as a J-turn [1] [2]) is an air combat maneuver that uses post-stall technology such as thrust vectoring and advanced flight controls to achieve high angles of attack. [3] The Herbst maneuver allows an aircraft to quickly reverse direction using a combination of high angle-of-attack and rolling.

  4. War Thunder - Wikipedia

    en.wikipedia.org/wiki/War_Thunder

    War Thunder is a 2013 free-to-play vehicular combat multiplayer video game produced by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, Oculus, and Vive.

  5. Target-type thrust reversal - Wikipedia

    en.wikipedia.org/wiki/Target-type_thrust_reversal

    The reverse-thrust ratio (ratio of backward engine thrust to forward reverse thrust) can be as high as 84%. [6] However, this result is obtained with a cowl to attach air flow in a 7° angle and a large enough "target" (deflector door) installed. A reverse-thrust ratio of 55% can be reached on a simple target without the cowl. [7]

  6. Thrust vectoring - Wikipedia

    en.wikipedia.org/wiki/Thrust_vectoring

    A multi-axis thrust vectoring engine nozzle in motion. Thrust vectoring, also known as thrust vector control (TVC), is the ability of an aircraft, rocket or other vehicle to manipulate the direction of the thrust from its engine(s) or motor(s) to control the attitude or angular velocity of the vehicle.

  7. Basic fighter maneuvers - Wikipedia

    en.wikipedia.org/wiki/Basic_fighter_maneuvers

    The development of BFM began with the first fighter aircraft, during World War I, then continued with each following war, adapting to the changing weapons and technologies. Basic fighter maneuvers consist of many varying tactical turns, rolls, and other actions to get behind or above an enemy, before the opponent can do the same.

  8. Missile approach warning system - Wikipedia

    en.wikipedia.org/wiki/Missile_approach_warning...

    Guided surface-to-air missile (SAM) systems were developed during World War II and began to make their presence felt in the 1950s. In response, electronic countermeasures (ECM) and flying tactics were developed to overcome them. They proved to be quite successful provided that a reliable and timely threat warning was given.

  9. Forward-swept wing - Wikipedia

    en.wikipedia.org/wiki/Forward-swept_wing

    Forward-swept wings designs, some whose design had begun during the prewar period, were developed during World War II, independently in Germany, the Soviet Union, Japan, and the United States. An early example to fly, in 1940, was the Soviet Belyayev DB-LK, a twin-boom design with forward-swept outer wing sections and backwards-swept tips. It ...